- High-complexity scenes generally have high motion, and one is less likely to notice quality loss in a high motion scene, since fine detail is impossible to see in motion anyways.
- High-complexity scenes are extraordinarily costly bit-wise, so even if it makes quality somewhat worse, it might be worth it to save those bits to use elsewhere.
- Each frame in a high-complexity scene is not referenced very far into the future since there is a great deal of change between each frame, so even from a PSNR perspective, one should allocate fewer bits to those frames as opposed to frames which are nearly static.
x264 uses qcomp pretty much unchanged except that it performs a gaussian blur over the frame complexities to avoid too much local fluctuation between quantizers.
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